Sunday, July 22, 2012

Graphic preview July 21

Another quick update. I figure I'll switch to giving these little graphic previews every Sunday, to stay consistent.


Partway through doing the obligatory forest tileset. One of the first areas will include a waterfall with good ol falling logs, so that should be fun to animate.

As for the rest of the game, I find that after doing Kurovadis the programming side of things is significantly easier than before. Now it's less a matter of how I can do something, but how I want to do it. I'm still doing this game as a template, so I'm constantly trying to work out how I want to do things from here on out.

Anyhow, that's all for now.

16 comments:

  1. Nice , we'll wait every Sunday with Joy now

    So it is now HP bar instead of number
    And it can jump and jump off from the look of the bridge
    Also changing weapon.

    Will there is also status add?
    Like Str Con,etc?

    BE~

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  2. Hmm, looking great.

    Also I'm very curious about the uses of that Shovel up there. Will it be a key item to access certain points? A tool to look for secret areas or hidden items?

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    1. You will never understand the power of the Shovel.

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    2. The shovel may understand you, but you cannot fathom the depths of it's magnificent strength and wisdom.

      It is an immaculate tool of pure force and deliberate motion.

      All shovel-praise aside... It looks amazing. Keep up the updates.

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  3. Cool a shovel!
    It's looking pretty neat

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  4. Holy shit this is going to be awesome!

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  5. Bridge, grass ledges, overhanging treeline... typical generic platfo-
    Is that a shovel?!!!

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  6. ...I just have to admit, Im more in love with the setting and view more than anything else. I just love the scenery.

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  7. The way those bushes are drawn reminds me of a certain SNES game...

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  8. That single screenshot has multiplied my anticipation for this game exponentially.
    If Kurovadis was retro-fantastic, this is straight retro-sexy.

    BTW, would you mind cuing us in on what kind of HDD footprint and play-time you're shootin' for?
    Rough ballpark, obviously.

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  9. A backdrop like this needs a Castle of Illusion.

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  10. Wow, this backdrop looks awesome. I cant wait to see what else you show us in the coming weeks. Also, a shovel will we be digging for some treasure? Or maybe a possibility of having more than one weapon or item? Time'll tell I suppose.

    However, I have to say that ledge the bridge is on looks weird. The angle that the bridge and ledge have doesn't match up. The ledge has no 3rd dimension, while the bridge does. I believe making ledge underneath the two bridge post on the left darker would help a lot with that issue. I edited the image a bit to see how it'd look an that was the problem maybe if I can find somewhere to post it up I'll show you.

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    Replies
    1. I know it doesn't match up. I'm just not all that worried about it.

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  11. Holy shit, I just found out 1981 Heavy Metal was made in Canada. Everything makes sense now. No wonder I have so much undying love for Canada.

    Cheers, Kyrieru. =)

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  12. Look at that shovel, it's all hot and sexy
    I hope the girl bangs it without mercy

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  13. Looks really neat. I'm definitely looking forward to this game.

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