The current game has simple, snes style graphics and sounds, but I haven't decided on the music yet.
Would you prefer that the music be made up of Snes Soundfonts (make it sound like snes music), or "higher quality" instruments and electric guitar? (Like what Kurovadis had)
Or, perhaps some sort of crazy snes/ electric guitar combo?
I must be in the minority, but I am not a fan of making music retro. Having a game with sprite graphics look like a snes game is perfectly understandable, because that is the best someone can do on one man development and a limited time frame. There is no reason to lower the quality of the music to make it feel like an old game. Unlike sprite graphics, there is no technical limitation. Make no mistake, it is lower quality music. Only nostalgia would tell you otherwise.
Writing the music well is just as important as sample and instrument quality. Personally, I'm fine with whichever he's more competent with, though with an admitted fondness for chip-style music I'm curious as to what he's capable of within that limitation.
You're mistaking technical quality with musical quality. Music is a form of art, and as such, I belive that if it can set a mood or make those that listen to it -feel- something, then it's good music. Sometimes, chiptunes get the job done: Maybe you want to make it all seem old and vintage, or maybe you want to make it seem electronic and artificial, so you use old synthetizers or things like that. Or maybe, you want your game to feel like if it was made in the 90's, so you limit yourself to the SNES sound-chips. Thinking that something is inferior just because it doesn't carry technical prowess is a very limited vision.
Your understanding of 'quality' is a bit off. The issue is less time and more aesthetics. SNES-style graphics are an easy cultural milestone to focus development around. People are familiar with it, and it helps set the player's expectation for experience and tone before they press the first button. Keeping the music consistent with that milestone makes for a more engaging experience and strongly bolsters immersion.
As the other Anon said, technical quality and musical quality are two different things. For examples? The theme from Megaman II, and Bloody Tears from Castlevania are still considered to be phenomenal pieces of music, even by people who don't play videogames or weren't alive for that era of videogames.
The point is all those themes would have been better if they weren't limited by the system.
Despite the supposed importance of matching the music to the music made for mainstream games that looked like it, nobody said about Kurovadis' music that "It would be so much better, and I would be much more engaged, if you limited yourself to the sounds and SNES could make"
Honestly I don't see a reason to limit yourself to SNES sounds, but a cool effect might be to have both an SNES and higher fedelity version of the same tune. You could dynamically swap between the two for added effect. A good example of this would Splosion man, where the main theme is usually done in a brass jazz orcestra, but whenever the player jumps or hits an enemy the theme briefly fades into an electric rock version for a brief moment to punctuate the action.
First look, all I heard was classic Zelda music from the SNES haha. I'd actually say go for a more SNES feel to the music but it also depends on the tone and pace of the action. If its as crazy and insane as Kurovadis was then I would agree with what you did there. However if its a little slower paced and more timing your strikes as opposed to run and gun, Id say SNES style.
Gonna go with SNES soundfonts as my preference, but whatever is easier/more fun for you should be what you go with.
Incidentally, if I could make a SNES music suggestion--ever heard the music from The Twisted Tales of Spike McFang? Sort of a nice, bouncy, pseudo-ragtime kind of feel: http://www.youtube.com/watch?v=pyGfFhh5LDg&list=PL0325C9684320E719
whatever is easier dood but if they both are the same then i would like SNES music myself, maybe something on the lines of link to the past type of music
Fortunately, the SNES's music was very high quality compared to the NES and Genesis, so there isn't going to be much lost out by picking one over the other.
Of course, I think I'd prefer the higher quality toons personally, but it isn't really a big deal.
SNES style would be neat, but it'd be best to ignore the polyphony limitations (and the awful gaussian interpolation)
I think it would be more important to aim for the compositional feel of those old game tunes rather than just instruments if you planned to go for a SNES themed soundtrack though.
Snes music for walking around, electric guitar for boss rooms (If there are any) the transition would be Ice cold clearly denoting the serious business that is about to go down.
I prefer Kurovadis' style of music. Speaking of which, how about a tutorial or two on music creation for us laymen? I know I'm worried about music for a project I'm working on. :D
I like the combo idea. Kurovadis had really nicely done music, it took me back to some Castlevania and Megaman titles. And something "new" is always good.
I think you should variate between both, if the combo means a music with both aspects it can also be really nice, depends on what you do. Since all the work I saw you do until now if of a really good quality (don't know if somebody asked this before but... where can I find kurovadis soundtrack for download?), I think you can do really good job independent of what you choose. Also it's a fantasy game! So variation can be really well applied depending of the area the character is in! Keep up the good work and good luck.
When you first start working on a new game, where do you begin? Do you have any, like, prexisting/reused code? What language do you use? I want to make something but I'm totally lost.
Any tips on where to start?
Oh and, you should totally make a pic on making pixel hair. It's like super annoying. =P
You could try to push the limits of SNES soundfonts and see what you can do with it as a test run. Nostalgia has nothing to do with it; it really is about what you do with the tools and skills you have as opposed to letting it do the work for you. Especially because we have way more conveniences now.
kyrieru, if you have not finished all the soundtrack yet i can offer you some assistance, i compose short jingles for my projects so i can write a piece or two if you'd allow me.
please pardon me if i said anything that may contradict your ideals in game developing, im just a poor composer interested in games (not h-in particular.... {maybe}).
Good music is very important for me. Some SNES games had really good music, but if you´re really good, you can use the Kurovadis-style "higher quality" music and still keep the retro-feeling.
I really enjoyed Kurovadis´ music, so I hope you pick that music style again.
Well I'm looking forward to it, loving the first one haven't beat it yet since I can't play games like this on the PC with a keyboard, I need to find my control or find away to load it on my psp or iPad lol
Been checking this everyday hoping for an update on the game, it has been some time since I've anticipated something as much as this game. (saving myself the hypes and hopes, just feeling raw anticipation.)
I'd agree with those poitning out you can have both retro-feel and high quality at the same time when you do it with skill. So, I vote for just Kurovaid-class music - you can make it appeal to majority of those who voted for SNES one (as they usually voted for it because of nostalgic efffect) as well as the rest of us.
I'd like to revise what i said, just played Kuro from start to finish and I'd like the music to be of the same ultra quality and style.
Also a bit off topic but how about you put in a donation section? Cant be just me that wants to give a bit more cash, though I guess I could just buy the game more XD
From what I read up paypal has an option to send money to "friends and family" via an email address, never used it but it should work. Kyrieru already uses paypal from what I've seen so collecting should not be an issue.
I would prefer SNES style music, but I would definitely want you to chose the option that is easiest for you. I would also find it okay not to have music at all.
Im stuck between snes and electric, i listen to alot of video game metal covers and i love the originals. i think snes for the game, and later if you would, electric versions for fans of the game.
I love how Superbrothers: Sword and Sworcery combined catchy electric/prog with retro graphics. I think if you're going for an ambiant feel, don't limit yourself with SNES synths, but if you're going to fast-paced action or adventurous sounding music, go for the SNES.
whichever would be easier for you. I personally would like snes music though, just for that retro feel.
ReplyDeleteconsider which would be more effective at setting the tone and mood of the game, and then do that.
ReplyDeleteSoundfonts are probably the best choice.
ReplyDeleteThe crazy snes/electric guitar combo sound awesome!
ReplyDeleteindeed! just think of the zelda song :D:D
Delete(for metal fans: with e-guitar!!)
Soundfonts all the way, man. It would really compliment the game's already retro look.
ReplyDelete(Plus I'm just a sucker for the old-school tune-age)
Since you already did the Kurovadis style, I'd vote for either the SNES soundfonts or the crazy combo. Always good to try something new!
ReplyDeleteAnd out of those two... I'm leaning towards SNES soundfonts, but both sound good!
SNES soundfonts, for sure. I gotta write-in Ultrasound or FM, too, regardless, because they're Ultrasound and FM.
ReplyDeleteLooking forward to the new game, Kyrie!
I'm down for some SNES soundfonts.
ReplyDeleteKRAZY KOMBO FROM KRAZY AWESOME KYRIERU
ReplyDeleteI must be in the minority, but I am not a fan of making music retro. Having a game with sprite graphics look like a snes game is perfectly understandable, because that is the best someone can do on one man development and a limited time frame. There is no reason to lower the quality of the music to make it feel like an old game. Unlike sprite graphics, there is no technical limitation. Make no mistake, it is lower quality music. Only nostalgia would tell you otherwise.
ReplyDeleteWriting the music well is just as important as sample and instrument quality. Personally, I'm fine with whichever he's more competent with, though with an admitted fondness for chip-style music I'm curious as to what he's capable of within that limitation.
DeleteYou're mistaking technical quality with musical quality.
DeleteMusic is a form of art, and as such, I belive that if it can set a mood or make those that listen to it -feel- something, then it's good music.
Sometimes, chiptunes get the job done: Maybe you want to make it all seem old and vintage, or maybe you want to make it seem electronic and artificial, so you use old synthetizers or things like that.
Or maybe, you want your game to feel like if it was made in the 90's, so you limit yourself to the SNES sound-chips.
Thinking that something is inferior just because it doesn't carry technical prowess is a very limited vision.
Your understanding of 'quality' is a bit off. The issue is less time and more aesthetics.
DeleteSNES-style graphics are an easy cultural milestone to focus development around. People are familiar with it, and it helps set the player's expectation for experience and tone before they press the first button.
Keeping the music consistent with that milestone makes for a more engaging experience and strongly bolsters immersion.
As the other Anon said, technical quality and musical quality are two different things.
For examples? The theme from Megaman II, and Bloody Tears from Castlevania are still considered to be phenomenal pieces of music, even by people who don't play videogames or weren't alive for that era of videogames.
The point is all those themes would have been better if they weren't limited by the system.
DeleteDespite the supposed importance of matching the music to the music made for mainstream games that looked like it, nobody said about Kurovadis' music that "It would be so much better, and I would be much more engaged, if you limited yourself to the sounds and SNES could make"
I'd say go with what you had in Kurovadis. There's no need to skimp on quality for the sake of nostalgia.
ReplyDeleteHire an orchestra.
ReplyDeleteHonestly I don't see a reason to limit yourself to SNES sounds, but a cool effect might be to have both an SNES and higher fedelity version of the same tune. You could dynamically swap between the two for added effect. A good example of this would Splosion man, where the main theme is usually done in a brass jazz orcestra, but whenever the player jumps or hits an enemy the theme briefly fades into an electric rock version for a brief moment to punctuate the action.
ReplyDeleteThe crazy combo sounds good to me.
ReplyDeleteFirst look, all I heard was classic Zelda music from the SNES haha. I'd actually say go for a more SNES feel to the music but it also depends on the tone and pace of the action. If its as crazy and insane as Kurovadis was then I would agree with what you did there. However if its a little slower paced and more timing your strikes as opposed to run and gun, Id say SNES style.
ReplyDeletedo what you like and have a mute music option for anyone that disagrees.
ReplyDeleteGonna go with SNES soundfonts as my preference, but whatever is easier/more fun for you should be what you go with.
ReplyDeleteIncidentally, if I could make a SNES music suggestion--ever heard the music from The Twisted Tales of Spike McFang? Sort of a nice, bouncy, pseudo-ragtime kind of feel:
http://www.youtube.com/watch?v=pyGfFhh5LDg&list=PL0325C9684320E719
whatever is easier dood but if they both are the same then i would like SNES music myself, maybe something on the lines of link to the past type of music
ReplyDeleteFortunately, the SNES's music was very high quality compared to the NES and Genesis, so there isn't going to be much lost out by picking one over the other.
ReplyDeleteOf course, I think I'd prefer the higher quality toons personally, but it isn't really a big deal.
tunes*
DeleteA combo sounds great
ReplyDeleteI'd like either one, so I say go with whichever is easier.
ReplyDeletecombo would friggin awesome! but any of the 3 would work for me tbh.
ReplyDeleteSNES style would be neat, but it'd be best to ignore the polyphony limitations (and the awful gaussian interpolation)
ReplyDeleteI think it would be more important to aim for the compositional feel of those old game tunes rather than just instruments if you planned to go for a SNES themed soundtrack though.
Snes music for walking around, electric guitar for boss rooms (If there are any) the transition would be Ice cold clearly denoting the serious business that is about to go down.
ReplyDeleteHonestly I prefer Snes music...
ReplyDeleteSince it has a retro style on it
Why not make a poll?? Like You did when ask us about Windows 7
+1 Vote on Snes Music.
I prefer Kurovadis' style of music. Speaking of which, how about a tutorial or two on music creation for us laymen? I know I'm worried about music for a project I'm working on. :D
ReplyDeleteI like the combo idea. Kurovadis had really nicely done music, it took me back to some Castlevania and Megaman titles. And something "new" is always good.
ReplyDeleteI think you should variate between both, if the combo means a music with both aspects it can also be really nice, depends on what you do. Since all the work I saw you do until now if of a really good quality (don't know if somebody asked this before but... where can I find kurovadis soundtrack for download?), I think you can do really good job independent of what you choose. Also it's a fantasy game! So variation can be really well applied depending of the area the character is in! Keep up the good work and good luck.
ReplyDeleteuse something like this. http://www.youtube.com/watch?v=DgK2o6T8sSk
ReplyDeleteCrazy combo. Please.
ReplyDeleteI vote for combo. If this is a smaller game, it might give you a chance to sample your audience's reaction to the combo idea. :)
ReplyDeleteI'm fine with SNES-style. I just got through with LttP, which proves that you don't need fancy sound processing to make awesome music.
ReplyDeleteI'd prefer SNES soundfonts to go along with the look of the game.
ReplyDeleteBut I'll be happy with any of your choices, really.
Hey Kyrieru hey kyrieru,
ReplyDeleteWhen you first start working on a new game, where do you begin? Do you have any, like, prexisting/reused code? What language do you use? I want to make something but I'm totally lost.
Any tips on where to start?
Oh and, you should totally make a pic on making pixel hair. It's like super annoying. =P
Whatever your creative inspiration says is best! That will be the right choice!
ReplyDeleteYou could try to push the limits of SNES soundfonts and see what you can do with it as a test run. Nostalgia has nothing to do with it; it really is about what you do with the tools and skills you have as opposed to letting it do the work for you. Especially because we have way more conveniences now.
ReplyDeleteSome music to inspire?:
http://www.youtube.com/watch?v=aJdg150C8eo&list=AL94UKMTqg-9DP0OZP1wNfcMkJ6oanhZU3
http://www.youtube.com/watch?v=Hu9So9--cyA
http://www.youtube.com/watch?v=ju4yDEY89C8&list=PLC10B63CA01A2EF72
kyrieru, if you have not finished all the soundtrack yet i can offer you some assistance, i compose short jingles for my projects so i can write a piece or two if you'd allow me.
ReplyDeleteplease pardon me if i said anything that may contradict your ideals in game developing, im just a poor composer interested in games (not h-in particular.... {maybe}).
if interested just reply.
Good music is very important for me. Some SNES games had really good music, but if you´re really good, you can use the Kurovadis-style "higher quality" music and still keep the retro-feeling.
ReplyDeleteI really enjoyed Kurovadis´ music, so I hope you pick that music style again.
I would love to play Kurovadis in this graphics style, Kurovadis 2 perhaps. I would pay 15 - 20 for it.
ReplyDeleteWell, the next Kurovadis will be higher res than this. Won't be that expensive, though.
DeleteWell I'm looking forward to it, loving the first one haven't beat it yet since I can't play games like this on the PC with a keyboard, I need to find my control or find away to load it on my psp or iPad lol
DeleteThere were a number of games released pre-Playstation that had Very retro graphics (SegaCD, PCengine, &c) but used cd audio for the in-game music.
ReplyDeleteI found the juxtaposition really rather jarring, about as much as NES chiptunes would in some modern 3d shooter.
Been checking this everyday hoping for an update on the game, it has been some time since I've anticipated something as much as this game. (saving myself the hypes and hopes, just feeling raw anticipation.)
ReplyDeleteSNES music seems to add a little nostalgia if that's what you're servin.
ReplyDeleteNostalgia is overrated - I much rather prefer more orchestrated sounds than chiptune, even if the orchestration is based on the chiptune style.
ReplyDeleteSome SNES games had a spectacular soundtrack (Lufia II and Terranigma come to mind). If at all possible, I'd prefer you do it that way.
ReplyDeleteI vote SNES
ReplyDeleteA combo would be awesome. A mix of chip tunes and guitar.
ReplyDeleteI'd agree with those poitning out you can have both retro-feel and high quality at the same time when you do it with skill. So, I vote for just Kurovaid-class music - you can make it appeal to majority of those who voted for SNES one (as they usually voted for it because of nostalgic efffect) as well as the rest of us.
ReplyDeleteI'd like to revise what i said, just played Kuro from start to finish and I'd like the music to be of the same ultra quality and style.
ReplyDeleteAlso a bit off topic but how about you put in a donation section? Cant be just me that wants to give a bit more cash, though I guess I could just buy the game more XD
Oop scratch that last part saw it on the Overture site.
DeleteFrom what I read up paypal has an option to send money to "friends and family" via an email address, never used it but it should work. Kyrieru already uses paypal from what I've seen so collecting should not be an issue.
DeleteIgnore my comment above, I didn't see the comment below your comment :p
DeleteIt should be made entirely of butt sounds.
ReplyDeleteThis. A hidden mode, unlocked after beating the game fourteen times.
DeleteI would prefer SNES style music, but I would definitely want you to chose the option that is easiest for you. I would also find it okay not to have music at all.
ReplyDeleteCombined music can be pretty good, i just found another Group which does those.
ReplyDeleteFeel free to download them for free, http://www.lukhash.com/
Higher quality music if game will have some story and character will have her own dialogues.
ReplyDeleteGeneral snes if game will be basic Mario.
Im stuck between snes and electric, i listen to alot of video game metal covers and i love the originals. i think snes for the game, and later if you would, electric versions for fans of the game.
ReplyDeleteI love how Superbrothers: Sword and Sworcery combined catchy electric/prog with retro graphics. I think if you're going for an ambiant feel, don't limit yourself with SNES synths, but if you're going to fast-paced action or adventurous sounding music, go for the SNES.
ReplyDeleteDefinitely like what Kurovadis had. I'm still fascinated with the games music and how smooth everything is.
ReplyDelete