Tuesday, April 30, 2013
Almost...
What little remains to do will take me anywhere from 3-6 hours to complete, meaning I'll probably finish sometime after midnight tonight. In other words, I wouldn't count on seeing a release today, but unless I get shot in the next 24 hours the game is basically done.
Sunday, April 28, 2013
Offbeatr Project?
Just as DLsite proved to me that making Hentai games for a living was financially viable, Offbeatr has proved to me that adult crowdfunding sites are a potential method of producing games. (I'm looking at you, Fenoxo)
Here is the site.
http://offbeatr.com/
However, why use crowdfunding when I sell games already? Well, the main benefits of using crowdfunding would be,
1. The ability to work on games that I would otherwise consider too risky or time consuming to make; games with things like character customization and equipable clothing, alternate H-animations, branching pathes etc.
2. It would allow me to include a story and dialogue in English, without worrying about Japanese sales or translation.
3. I would have the money to hire other artists from the beginning, rather than using money from previous sales, which can be a bit risky, financially. (I don't think I'll be able to afford it for the game after Eroico, for instance)
Bottom line, it's an option. My question to you is, how, and when, would you like for me to go about it?
I can either finish Eroico and begin the next project as planned, which will still be a game far more complicated than Eroico or Kurovadis, or I could take a shot at creating an Offbeatr project. The input I'd need from you would be,
What would you like to see as pledge rewards? (The lowest amounts would be that you get the game)
What would you like to see as stretch goals? ( I imagine stretch goals would include hiring more artists or CG artists)
That's about it, really. Obviously I could just start an Offbeatr project and see what happens, but I thought I'd see what you guys think first.
Here is the site.
http://offbeatr.com/
However, why use crowdfunding when I sell games already? Well, the main benefits of using crowdfunding would be,
1. The ability to work on games that I would otherwise consider too risky or time consuming to make; games with things like character customization and equipable clothing, alternate H-animations, branching pathes etc.
2. It would allow me to include a story and dialogue in English, without worrying about Japanese sales or translation.
3. I would have the money to hire other artists from the beginning, rather than using money from previous sales, which can be a bit risky, financially. (I don't think I'll be able to afford it for the game after Eroico, for instance)
Bottom line, it's an option. My question to you is, how, and when, would you like for me to go about it?
I can either finish Eroico and begin the next project as planned, which will still be a game far more complicated than Eroico or Kurovadis, or I could take a shot at creating an Offbeatr project. The input I'd need from you would be,
What would you like to see as pledge rewards? (The lowest amounts would be that you get the game)
What would you like to see as stretch goals? ( I imagine stretch goals would include hiring more artists or CG artists)
That's about it, really. Obviously I could just start an Offbeatr project and see what happens, but I thought I'd see what you guys think first.
Saturday, April 13, 2013
Last progress report for Erocio,
Well, I more or less planned to just wait until it was finished, but I may as well give you an update anyway, since a few of you are wondering what the hell I've been doing lately.
The game is essentially done. As in it can be played from start to finish. All I have left to do are,
1. The ending (less then a day)
2. Remaining CGs (10-ish days or less)
3. Last couple H animations (day or two)
4. Add the gallery (less than a day)
Bottom line, it will be released before the end of the month.
This game's development was essentially prolonged through a combination of procrastination and a lack of enthusiasm, for some reason I just wasn't as motivated as I was with Kurovadis. However, Starting with the next project, I'll be hiring two other artists, so this isn't something that I'll ever allow to happen again. Procrastinating is fine when when it's your ass on the line, but when other people are involved, it isn't an option anymore.
The next game
Unlike last time, I'll be starting the next game almost immediately after finishing this one. I can't give any specific details yet, but I can say for certain that it will be a metroidvania with RPG elements, it will be higher res than Eroico, the protagonist will be female again, and it will be in a futuristic setting.
Anyhow, back to work.
The game is essentially done. As in it can be played from start to finish. All I have left to do are,
1. The ending (less then a day)
2. Remaining CGs (10-ish days or less)
3. Last couple H animations (day or two)
4. Add the gallery (less than a day)
Bottom line, it will be released before the end of the month.
This game's development was essentially prolonged through a combination of procrastination and a lack of enthusiasm, for some reason I just wasn't as motivated as I was with Kurovadis. However, Starting with the next project, I'll be hiring two other artists, so this isn't something that I'll ever allow to happen again. Procrastinating is fine when when it's your ass on the line, but when other people are involved, it isn't an option anymore.
The next game
Unlike last time, I'll be starting the next game almost immediately after finishing this one. I can't give any specific details yet, but I can say for certain that it will be a metroidvania with RPG elements, it will be higher res than Eroico, the protagonist will be female again, and it will be in a futuristic setting.
Anyhow, back to work.