I only started today, so this one is limited to the player's basic movement, and an attack.
Basic template WIP
Once completed (Let's call it Platformer: Basic), the template will contain,
- Simplistic player moveset (idle, run, jump, fall, crouch, attack, shoot, hit, knocked down)
- Simple enemy AI (pace, follow, hop, shoot, etc)
- Basic collision detection
- Simple hazards
- Room switching
- Healing items
- Health bar HUD
- Start Menu
- Pausing
- Gameover/restart
- Simple H mechanic
More mechanics will come in more advanced templates down the line. The idea of this first template (when it's done) will be simply to allow you to make a basic game without getting held up by things like basic platforming physics. The foundation will be there, but in such a way that is easy to modify, replace, and build onto with your own content.
(However the file above isn't quite set up to be easy to understand yet, mind you, so it's more for those who are just interested.)
I'll also be doing a more comprehensive video tutorial series later on, to help with the fundamentals of Game Maker itself, so that you'll not only know how to use the templates, but how they work. I've asked this before, but feel free to make suggestions on what you'd like to see in a basic template, keeping in mind that it will be fairly simple.
This will all be free of course, but feel free to make a donation if you ever find any of it useful. (Let's just say that hiring an artist better than myself for the next game will be great, but hiring TWO would be even better)