Dunno if the demo will be done on sunday, but I'll try. The reason being that before, I hadn't decided on a story yet, but today I finally settled on something pretty good. However, the story also brings with it some H mechanics that are mixed in with how you get some spells, so I have a couple more things I need to do than I did before.
The biggest hurdle will be deciding how the story, and by extension, the demo, should start. I don't really want to release anything without the context of the story laid out, at the very least
To give you a breakdown, here's what I need to finish by the end of sunday if I want to release an ideal first look,
-Design 2 key characters.
-Create mughots with emotions for both, animate sprites for cutscenes,
-Put in save system from previous games.
-Menus
-H animations for around 4 3 enemies.
-H animation and encounter cutscene for 1 npc. Two outcomes.
-Program and animate knockdown for the main character
-Fill in missing sounds
-Compose a song
-Create an entire intro sequence, and all that entails.
-Program the new H mechanic I mentioned.
So, three days to do that...
...If I can pull this off it'll be pretty apparent when I'm slacking off in the future -__-