Honestly I think this will be the last time I plan on releasing a demo before the game is done.
Part of the problem is that areas...overlap.. in games like this. When you explore around, you want the player to see elements of what they'll be doing later, or be able to explore other areas before they can get through them completely (mostly to find more items). But when you plan around a demo, you have significantly less to work with. Quite often, you can't put in that kind of stuff because it either doesn't exist yet, or you haven't planned it out completely. You can plan it out from the beginning (which I do), but generally things tend to change for the better throughout projects. As it stands, I think the demo is too sparse, not to mention there are no CGs or the boss yet.
I'm considering just forgoing the early demo and just proceeding with the rest of the game until it's done, because making a polished area only to have to redo parts of it later is a pretty big waste of time.
I know it's disappointing, and I know some of you are thinking "fucking typical, excuses", but honestly, I need to stop caring about that sort of thing. I don't think it helps me at all. I need to just focus on finishing the game as best I can. Perhaps it wouldn't be so frustrating if there were other action H-games to play, and trust me, I wish there were. (I wish a game like Unholy Sanctuary came out every other week..)
That said the following is not a promised schedule, but here are my current plans, and what I want to accomplish in the short-term. Including what I'll be doing after I finish the game.
1. Finish this game. Sell it for $4 if it remains simple and takes less than half the upcoming month, $5 if it becomes more complicated and takes longer. I don't want it to extend beyond the end of the month.
2. After finishing the game, immediately start another game, working on a template to be used for all future games (I STILL havn't done this, but I can, and need to). Hire an artist to work on enemies so I don't procrastinate, and make a game in around 2-3 months.
3.With profits from that game, go back to the other game I was working on. Have artist do remaining enemies and backgrounds while I focus on events, story, music, etc. Finish it in 2 months.
4. Work on new game. Don't know which.
Now that I've annoyed a bunch of people again, I need to get back to work. There might not be any animations for a while, because I need to focus all my time on working on the game.
Edit: Also just to clarify, there's still going to be a demo, just not an early one. I'm going to wait until I've finished more of the map so that I have a better idea of what I can section off as a demo. I do the layout first, so applying tilesets to what may not even make the final game is more or less a waste of time.
Hell, I know most people wouldn't really mind if the demo was just a room with an enemy in it. I know I wouldn't, if I was playing someone else's game. But your perspective is pretty different when that game is something you want to be proud of.
Edit: Also just to clarify, there's still going to be a demo, just not an early one. I'm going to wait until I've finished more of the map so that I have a better idea of what I can section off as a demo. I do the layout first, so applying tilesets to what may not even make the final game is more or less a waste of time.
Hell, I know most people wouldn't really mind if the demo was just a room with an enemy in it. I know I wouldn't, if I was playing someone else's game. But your perspective is pretty different when that game is something you want to be proud of.