Thank god that H animations will only be short loops, because I get the feeling I'd spend too much time on details like the hair. Even doing this test, I had to stop myself from making everything "bounce" when it returns to the initial position -__-
It seems simple until you realize that you have to animate follow-through any time you move anything. Moving the torso slightly? Gotta animate the lead up, the over-extension, and then the bounce..Every....time...
It's pretty obvious why physics engines became such a big deal -__-
Speaking of moving hair and physics engines, this reminds me a lot of Neverwinter Nights. It had an interesting engine that they at first used for moving hair and cloth, but then in the expansions later on used it for breast physics.
Which I found kind of ridiculous, because you're usually playing the game with the camera zoomed pretty far out, and there's a limit to how far you can zoom in without hacking the .exe. You'll generally get a good view of the flowing cloth and hair effects, but the breast physics? Not so much. The only time you'll reasonably see it in action is in the Aurora Toolset (the built-in editor for the game).
I also remember something about it seeming a little bit awkward, but I suppose that's to be expected when you repurpose an engine like that...
It looks very nice! You shouldn't worry so much about overdoing the animations, after all it's a new technique and most people are gonna play the game for the ingame h.
I dunno, 15-20 minutes? However you need to rig the character, which can take half an hour to an hour depending on what problems you run into. And of course, you still need to draw the character in the first place, and plan out how the rig will work as you go.
Looks pretty good. Have you ever heard of live2D? That program looks pretty promising, too, though I don't know how much can be done with it. Might be worth checking out for you sometime, though.
You have a great deal of fluidity and naturalness in your animations, which is something that is quite rare to see particularly in the h-game CG department. Though it may be time consuming, please keep up the good work.
I'm really loving the animation here. It's so fluid! :D
ReplyDeleteBouncing hair!? Who do you think you are - Disney!?
ReplyDeleteMoving hair is one of my many, many fetishes. I'm definitely looking forward to it.
DeleteIt seems simple until you realize that you have to animate follow-through any time you move anything. Moving the torso slightly? Gotta animate the lead up, the over-extension, and then the bounce..Every....time...
DeleteIt's pretty obvious why physics engines became such a big deal -__-
Physic engine are cool to program.
Delete-The math nerd
What program are you using, by the way?
Anime Studio.
DeleteSpeaking of moving hair and physics engines, this reminds me a lot of Neverwinter Nights. It had an interesting engine that they at first used for moving hair and cloth, but then in the expansions later on used it for breast physics.
DeleteWhich I found kind of ridiculous, because you're usually playing the game with the camera zoomed pretty far out, and there's a limit to how far you can zoom in without hacking the .exe. You'll generally get a good view of the flowing cloth and hair effects, but the breast physics? Not so much. The only time you'll reasonably see it in action is in the Aurora Toolset (the built-in editor for the game).
I also remember something about it seeming a little bit awkward, but I suppose that's to be expected when you repurpose an engine like that...
Is a nice word, i meet to see your next work
ReplyDeleteIt looks very nice! You shouldn't worry so much about overdoing the animations, after all it's a new technique and most people are gonna play the game for the ingame h.
ReplyDeleteYes. That is all my brain can put up to this. Yes.
ReplyDeleteLove that jiggle o.o
ReplyDeleteLooks great! How long did it take to animate? With the bouncing. Including the jiggling. Especially the jiggles.
ReplyDeleteI dunno, 15-20 minutes? However you need to rig the character, which can take half an hour to an hour depending on what problems you run into. And of course, you still need to draw the character in the first place, and plan out how the rig will work as you go.
DeleteLooks pretty good. Have you ever heard of live2D? That program looks pretty promising, too, though I don't know how much can be done with it. Might be worth checking out for you sometime, though.
ReplyDeleteDude, great job! Get this out ASAP my man!
ReplyDeleteYou have a great deal of fluidity and naturalness in your animations, which is something that is quite rare to see particularly in the h-game CG department. Though it may be time consuming, please keep up the good work.
ReplyDelete