Tuesday, April 29, 2014

Balancing, Falling over.

Well, the demo is at a stage where it could be played mostly normally, with the exception of a few areas being blocked off. However I still don't think it's ready yet.

Honestly I think this will be the last time I plan on releasing a demo before the game is done.

Part of the problem is that areas...overlap.. in games like this. When you explore around, you want the player to see elements of what they'll be doing later, or be able to explore other areas before they can get through them completely (mostly to find more items). But when you plan around a demo, you have significantly less to work with. Quite often, you can't put in that kind of stuff because it either doesn't exist yet, or you haven't planned it out completely. You can plan it out from the beginning (which I do), but generally things tend to change for the better throughout projects. As it stands, I think the demo is too sparse, not to mention there are no CGs or the boss yet.

I'm considering just forgoing the early demo and just proceeding with the rest of the game until it's done, because making a polished area only to have to redo parts of it later is a pretty big waste of time.

I know it's disappointing, and I know some of you are thinking "fucking typical, excuses", but honestly, I need to stop caring about that sort of thing. I don't think it helps me at all. I need to just focus on finishing the game as best I can. Perhaps it wouldn't be so frustrating if there were other action H-games to play, and trust me, I wish there were. (I wish a game like Unholy Sanctuary came out every other week..)

That said the following is not a promised schedule, but here are my current plans, and what I want to accomplish in the short-term. Including what I'll be doing after I finish the game.

1. Finish this game. Sell it for $4 if it remains simple and takes less than half the upcoming month, $5 if it becomes more complicated and takes longer. I don't want it to extend beyond the end of the month.

2. After finishing the game, immediately start another game, working on a template to be used for all future games (I STILL havn't done this, but I can, and need to). Hire an artist to work on enemies so I don't procrastinate, and make a game in around 2-3 months.

3.With profits from that game, go back to the other game I was working on. Have artist do remaining enemies and backgrounds while I focus on events, story, music, etc. Finish it in 2 months.

4. Work on new game. Don't know which. 

Now that I've annoyed a bunch of people again, I need to get back to work. There might not be any animations for a while, because I need to focus all my time on working on the game.



Edit: Also just to clarify, there's still going to be a demo, just not an early one. I'm going to wait until I've finished more of the map so that I have a better idea of what I can section off as a demo. I do the layout first, so applying tilesets to what may not even make the final game is more or less a waste of time.

Hell, I know most people wouldn't really mind if the demo was just a room with an enemy in it. I know I wouldn't, if I was playing someone else's game. But your perspective is pretty different when that game is something you want to be proud of.

76 comments:

  1. No comments? Weird. Oh well. Stay as you are and keep forging ahead. Everything will be alright.

    ReplyDelete
    Replies
    1. If you know what will happen stop the cycle of your posts..

      Release Soon™

      Delete
    2. Dude, I like your games and stuff, but if you're just going to be condescending to your fans then we're going to stop supporting you.

      Yeah, you pissed people off because you said in advance you were going to do _____ (release a demo soon, in this case) and then didn't. Is that unreasonable? Not really.

      You don't need to have everything planned out in advance. In the future, be organic, take things one step at a time and if an opportunity presents itself and it seems worthwhile (a demo, for example) at that time, do it. (Hell, lots of games don't even get demos until right before release, anyway.)

      You're going to need to learn this at some point. Planning exactly what you're going to be doing for the next 5 months will only stress you out and result in you being disappointed and hating yourself when something goes wrong (and trust me, stuff always goes wrong).

      Good luck with the rest of your production, I'm looking forward to your next game.

      [spoiler]-_______________________________-[/spoiler]

      Delete
  2. If forgoing the demo now means we can buy a full game within a month or 2, it's cool with me. I hope you keep blogging about your work, though.

    ReplyDelete
  3. Please listen to absolutely zero words this peep said, Kyri.

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  4. Yeah don't improve your artwork, don't release demos that you promised, don't try and figure out why people buy h games.

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  5. Dude... Come on... I think a lot of people have been very patient with you throughout this whole ordeal. But come on man... Is this is going to turn into another, I'm going to do a demo, no now I'm just going to make it a full game, only to scrap it and dangle another demo offer in front of us? What the hell!!! Just give us something!!! I don't care if its crap or half made or what, give us something. Or just say from the beginning, I'm not going to do a demo, you'll get the game when it's finished. I'll happily pay for it when it's done. I have done so with your previous games. But this here... This is bullshit. Plain and simple. If you're going to do a demo, then do a demo. If not, then say you're not and do a full game. Don't keep going back and forth. It isn't fair to your fans and customers. I really hope you get your act together and figure your stuff out.

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    Replies
    1. I have to agree with this guy, as much as I like your work and stuff you did kind of promise this demo for a while and a lot of us have been eagerly anticipating it. This isn't great for consumer goodwill.

      Delete
  6. C'mon, just release the demo. It's only to give a sense of what the game is like; how it plays, what it looks like etc. It doesn't have to be an actual chunk of the game like your previous demos. I respect if you don't want to do them in the future but dude you've been promising one for two months now. C'mon

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  7. The very thing that sets Kurovadis apart from everything else is the complex gameplay and the small bit of story. Hell, there's enough terrible playing anime games out there for a lifetime. Stay the path, Kyrieru!

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  8. >complex gameplay

    it's literally megaman

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  9. That gameplay was also part of an accident.

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  10. I don't really often play your demos tbh........ I know what I can expect from your games and I expect good things. Just do what you want to do, if you feel like a demo's not worth it, don't do it.

    It seems to me that you'll upset people either way and if people are gonna be upset about when a h-game comes out, then it's not worth thinking about whether your actions are making people upset. I'm not sure what how a demo would directly affect your sales, but once again I think people know what to expect by now.

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  11. Pretty good
    You have balls and i think you are doing it right.
    Only YOU can know when its time to do what needs to be done with your products!
    And in honest 80% of your followers are always with you, they just dont give you comments
    20% might dislike your decision and 5% of them rage every then, probably no matter what you do
    keep it going, high quality needs high resources of time which your format of game needs!

    ReplyDelete
    Replies
    1. Only 5%? have you read every comments lately?

      Delete
  12. Whatever makes you happy. I'll see it somewhere when it's ready. Your agenda seems to be a little scrambled. If making a demo is a waste of time, you shouldn't say you're making one. I don't care as much as I thought I did. This isn't my occupation.

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  13. ULMF will probably have a thread up with links the day it comes out.

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  14. You should just stop posting aplogies and promises for future apologies. Update with some art or something and leave it at that until releases.

    ReplyDelete
    Replies
    1. This.

      I'm more than content with regular art updates over the prospects of a demo, and you should definitely not make promises.

      Just post blog updates and release your demo or the full game when you're ready.

      Delete
  15. i gotta admit. sometimes i feel like the only person on the internet who isn't impatient for a kyrieru game to come out. i find the blog posts to be really interesting. i've been following since before kurovadis was released and check every day or two because i really like the concept art in particular

    going to get the game when it releases (i have a small lotto ticket to cash in) and then whatever

    ReplyDelete
  16. Being close and direct with your community and fan base while keeps a close network to your fans needs, also exposes you to the bullshit ungrateful punks spew out when they are a little dishearted. You are the white knight of this genre. Your games are amazing and the last thing we want would be a game you feel to be unpolished to be released just by the pressure of the community. We trust you will deliver and the ones who actually pay are willing to wait and support you ;D

    ReplyDelete
  17. I thought the demo was done, and you just needed to plug in sound effects? Well, no, I knew you were full of shit, personally, but that -is- what you said, haha. Why do you update your blog? Do you love trolling? Not releasing a demo is fine, but not after promising it to your fans for the last five months. Find some other way to keep yourself motivated. Using the people who follow your blog as tools to try to motivate your lazy ass while fully knowing you'll let them down in the end is immature and dickish. You can't keep deadlines. Stop announcing deadlines just so you can bask in your fans' excitement. That said, I'm not at all surprised, so I'm not too disappointed, myself.

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    1. The demo is done in the state I had planned to release it in. The first person to play-test it was Uriel.

      However if you want to continue to make baseless assumptions, be my guest. They have no effect on the outcome of my work or my "motivation".

      Delete
    2. Baseless? Really? You miss every single deadline you set. Either you're terrible at simple pattern recognition, or, like I said, you promise things to the people reading your blog knowing full well you have no chance of fulfilling them. You pull this shit constantly. Like you admitted in your post above, you already knew what comments you'd be getting today. I KNEW you wouldn't be releasing a demo, and I'm NOT psychic. Again, stop bullshitting yourself and your fans. It's not fair to your readers, and it only makes you look like a hack. Under-promise and over-deliver. Your customers aren't here for you to announce ridiculous deadlines to just so you feel a little more motivated to work on your project. Tell us what you're working on, not what you hope you can maybe complete if you work twelve hours a day for three weeks. Because you can't keep a deadline to save your life! Which is completely fine. As long as you don't publically announce your deadlines!

      Delete
    3. You seem to mistake plans for deadlines and promises. I have no obligation to follow through with any plan in spite of my own judgement.

      I created the demo, and it was play-tested by other people. At that point, I decided that while ready, it wasn't good enough yet. And no, I don't pull this shit constantly. A demo has been delayed twice. The only thing that happens constantly is that plans change. Welcome to game development.

      Delete
    4. That anon seems to have very poor knowledge on game design. Plans have to change and sometimes releases are delayed. Working to make the best out of a game is a must if you want to succeed. Otherwise you get Big Rigs or Sonic 06.

      I'm sad the demo won't be out for the public but I'll keep waiting for it because I'm a goof. At least there's Repure Aria to play in the mean time

      Delete
    5. I know more about game design than either of you, actually. Not that you need game design sense to understand that constantly announcing you'll do things and then failing to do them is a bad idea, though.

      Delete
    6. "I know more about game design than either of you"

      And this, folks, if how you lose all credibility in an argument. Thank's for the demonstration.

      Delete
    7. I lost all credibilty in an argument by stating a simple truth? Okay. :'3

      Delete
    8. An anonymous person saying he knows more about something without anything to back it up is not a "simple truth". It's a statement that holds no weight.

      That's like if I said "I know more about planes than you". I don't know how much you know about planes, and without proof, you have no way of knowing how much I know. Such statements are pointless, and just come off as childish. That's why it makes you lose credibility.

      Delete
    9. I'm not arguing about how much I know about game development, though, so I need no proof. My comment was a simple "lol, sure," directed toward Thundragon. Sorry for mentioning you at all, actually. Your horrible PR is what I have problems with, not your games. I think you're a competent designer, honestly. Sorry for sounding so harsh, earlier. I think you're full of shit and you know it, so I got a little annoyed. And I stand by what I said; you should really reconsider how you run this blog. I'd refrain from posting deadlines from now on, if you want to keep your viewers happy. Sorry again for the harshness, though. I know first-hand how hard game development is. I don't agree with how you treat your blog readers, but I can understand why you do it. Good luck getting your work done. Cheers. o/

      Delete
    10. Actually, you said you know more about game development than "either of you". Which implies that it encompasses both named people who posted in this comment thread: Thundragon and Kyrieru. It was very specific wording that lumps Kyrieru in the same category with Thundragon: People who know less about game development, according to your point of view. And even if you did direct it at Thundragon, Kyrieru's counterargument still applies. You are still making a baseless assumption based on someone you presumably don't know (Thundragon). You have no way of knowing Thundragon's credentials. And you have none to give.

      Personally, I'm fully convinced you said what you meant and you meant what you said. When you post something on the Internet, it's there to stay. Fortunately for you, you're anon, so nobody can tie your heat-of-the-moment remarks to an identity.

      Just remember though: You have pretty much zero credibility in an argument if you're anonymous, because you have no ethos whatsoever. You can say all you want about your credentials, but with no way to prove it...

      Delete
    11. Let me get this straight.
      1. You essentially claimed that I lied when I said the demo only needed the voices before it could be released.
      2. You claimed that I "promised" this demo for the past 5 months, despite the fact that I only began working on this game about a month ago.
      3. You claimed that I use readers as "tools" for motivating myself when I'm lazy, KNOWING that I won't follow through. Again, calling me a liar, and lazy, no less.

      "Sorry for being so harsh"

      And you wonder why I don't care what people like you think when you make claims like that?

      I treat readers with honesty whether it disappoints them or not, and I I'm open, often to a fault about my intentions and plans for the future. If you don't agree with that, fine. You can call me indecisive all you want, and you can say that I disappoint people too often by changing my plans. But when somebody calls me a liar, or dishonest, or claims that I'm intentionally disappointing people with false promises for self satisfaction, of course I stop caring about them. Disapproval based in insulting speculation isn't worth my consideration. I have other, more respectable people to care about.

      Delete
    12. Kyrieru, honestly, fuck this prick. Seriously, understand that anyone with a maturity level above the K-12 system is patiently awaiting your next work of art. I know a bit about game design, but not a lot (like, I could probably make a simple mario-esque side scroller with a year and no day job that was only mostly shit) but I do know a bit about the creative processes.

      Your games are honestly the only quality H-games I can find these days that aren't simple pose or click to proceed games, and I actually enjoy the hell out of them. If there's one thing I can say it's that when left to your own devices you do great.

      Fuck these pricks who want to rage about a legitimate delay. Hell, even an illegitimate delay. You know what you want the game to be, and you know what it will take to get it there. Life's too short for petty bullshit. I patiently await your next game, with an easy $5+ headed your way.

      Delete
  18. >something you want to be proud of
    >hentai game
    BAHAHAHAHAHAHAHA

    But seriously, you're my favorite hentai game developer because even though you're not the only the one that attempts to make your work actually fun as a game, you're the only one who succeeds. God damn Mogi origins, with all its funding is still going to be a terrible game where the fighting mechanics suck and you have to actively choose to lose. Toffi's games always feel like "spam to win."
    Meh

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  19. It works better this way, deal with it.

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  20. I don't think I"ve posted yet. I played Eroico. Was a great game in my opinion. I haven't played Kurovadis. That being said, Eroico was a cute, fun little platformer and I thought it was a neat design. Ignore the haters. People get impatient for something they think they will like. I've fallen prey to my emotions as well and done that. That being said, you're doing something most I or other normal people can't. You're creating things. Sure it may take longer than normal, but creation takes a lot of energy.

    Don't doubt yourself. Also at the same time, don't be afraid of what people will think. Your best bet in situations like this is to not set an agenda. Release dates and promises will work against you in the in. Instead just give daily updates as to what you're doing. Mentioning time frames will be used against you not only by "fans" but by yourself as well. Keep up the hard work and don't let the negativity get to you.

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  21. If the demo you intended to release is already done, why not just release it now? I'm sure a lot of people would love to just get a sense of how it plays, feels, and looks. It is a demo after all. It doesn't need to be perfect and the map doesn't need to be exactly how it will be in the full game. You can still release the more complete demo later as well. Getting some more exposure for it earlier could honestly help you make a better finished product with the feedback you would get too.

    https://www.youtube.com/watch?v=rDjrOaoHz9s

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  22. Do what you gotta do man. As long as you do your personal best, then I'm happy. I like your other two works too. Gameplay wise, they are the best H games that I played. Kinda reminds me of the classic games back in the snes and sega genesis days.

    It would be nice to see some footage though to see what I'm getting into.

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  23. I agree that you should release the demo you have now. Just consider it an alpha and let people see what you've done. We're not expecting the holy grail of H-Action titles at this point. Just do it for the good-will of your fans.

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  24. In other news, are you sure you should set the price so low?
    http://games.software4me.net/rpg/forum/index.php?s=5a245c372d4ab456c2921dd95267bb09&showtopic=134
    Short version: Lower pricing will cause people to be more suspicious of your game, and wonder WHY the price is so low.

    ReplyDelete
    Replies
    1. I don't really worry about that sort of thing. I just price it based on what I think it's worth. Kurovadis is more or less my baseline. If I don't think it's worth as much for whatever reason, then I'll make it cheaper. Plus, there will always be a demo. Nobody has to pay before getting an impression.

      Delete
  25. Oh would you look at that... the demo is delayed again. Because Kyrieru either wont work on the game or jsut wont do what he tells people he's going to do. Ive never seen another publisher lie to the fanbase as much as you do, Kyrieru, not even EA. You promised us an entire different game, then scrapped it in the middle because you didnt feel like finishing what you told us, now youre postponing this as much as you possibly can. If you were in any other profession your entire fanbase wouldve flown the coop by now.

    I enjoy your games, I really do, I own Kurovadis and Eroico and think theyre both great, but its incredibly insulting when you jsut sit there and lie to our faces. If you dont want to give us a demo then dont. If it isnt going to be ready for X months then tell us. Dont sit there and say "oh the demo is comin soon guys xDxDxD" month after month after month. Ive enjoyed supporting you and your efforts, but Im incredibly tempted to just not buy this one, no matter how good people say it is. If youre going to act like a AAA company and just spew forth lies to make yourself feel better and to try and sate your fans then fine, I wont be one of them any longer.

    ReplyDelete
    Replies
    1. Again, there's a difference between plans and promises. Plans change.

      It's because I'm not a AAA company that I didn't think I'd have to put so much thought into the semantics of "will be released soon" and "might be released soon". EA has stockholders, people paying for pre-orders, they have financial obligations. I'm a guy who makes games. I tell people what my plans are, because they want to stay updated, and I change my plans when I feel that it's necessary.

      If you don't want to buy my game, then don't. Just don't get offended when I do what I think is right for the game, and then act as though I do it for some sort of self-satisfaction.

      Delete
    2. But...You are doing it for "some" sort of self satisfaction. That's why you keep mentioning this thing about being "proud of the game". That is not to say I have a problem with you or your methods, as I'm not one of the people on your ass about the delays. Still...don't go contradicting yourself...

      "Can't be wrong and strong..."

      Delete
    3. I'm referring to people who seem to think that I post updates in order to get satisfaction from people's excitement, or create hype. I'm not referring to taking pride in my work , which I most certainly do.

      Delete
    4. So...

      That's still self-satisfaction. Gotta agree with anon here...

      You're talking in circles...

      Delete
    5. Reading comprehension, use it.

      One thing has nothing to do with the other.

      Delete
    6. @circle-anon:
      Denying an accusation that you ate the last cookie in order to annoy someone who wanted it doesn't suddenly mean that you're denying that you like cookies. The two are unrelated.

      Likewise, I shouldn't have to clarify what "self-satisfaction" I'm referring to when I'm responding to a specific accusation and statement regarding it.

      Delete
    7. I'm starting to think you should just disallow anon posting on your blog majority just seem like complete tools because they can hide behind a screen. Sure it's disappointing and all that but that's life things don't always work as planned.

      If half these pathetic people really want to rage they should go to the legend of Krystal forum and see how many people just try to start something simple and end up abandoning it. I would like to see them try and start something up themselves and see how it is. I respect what you do because I did try to make my own game, the work is seriously no joke and I just burnt myself out quickly just trying to make the sprites look good enough for me. Sure it was better than others but still not good enough. So keep on keeping on! Fuck what the haters say!

      Delete
    8. They are related though, because even if denying that you ate the last cookie doesn't "mean" that you dislike cookies, it can still imply it if there is no valid reason for you not to eat the last cookie...

      I understand what you mean now, but you should try to be more clear(and not use terrible analogies, case in point). Seems it would help you piss less people off...Not that I'm one of those people. =)

      Delete
    9. I think you misunderstood what I said. The analogy was that somebody "did" eat the last cookie, but was accused of only eating it in order to annoy somebody else, rather than eating it because they like cookies. Denying that they didn't eat the cookie to annoy somebody else doesn't imply that they don't like cookies.

      ...cookie analogies and development arguments on a blog about a porn game involving pixel art...didn't see this one coming 10 years ago...

      Delete
  26. Kyreiru, I think it's best not to give a date on a release until your absolutely sure your going to release it on that date. Not a lot people know how Game Developing works, so it's a lot safer to not just say anything. Talk about your progress but don't give a date or a "coming soon."

    ReplyDelete
  27. Actually, from what I've seen, ULMF for the most part has an "If the developer is here on the forums, no pirating" policy amongst the community. Kyrieru has an account there. 2+2=won't be able to find it on ULMF that easily. You'll need to look harder than that.

    Which reminds me, once I finally manage to get a job, I think one of the first places I'm going with my first paycheck is here... maybe I'll be pleasantly surprised to find a game released when I've landed it. Only time will tell.

    In closing, go away.

    ReplyDelete
  28. Honestly, you shouldn't worry about whether or not the released demo looks exactly like the finished game. The early demos most companies put out end up having differences due to exactly the same reasons you were talking about; streamlining and optimization. All people really want is a playable something so that they can get any idea of what the game is going to be like. It doesn't need to be a practice for the first area.

    As for those who are bitching about the delays, all I can say is chill out and stop being a bunch of destructive babies. So he has issues keeping to his deadlines because of quality control and motivation issues. He does have a life outside of making porn games for you, you know. If you're really so pathetic and dependent on porn that you are genuinely thrown into this much of a rage by his delays, maybe it's time for you to take a step away from the computer and reevaluate your life a little, maybe get a little perspective.

    ReplyDelete
  29. I just want to say that you update more reliably, more frequently and with more materially actually relevant to production than any other blog that I follow, and I follow a lot.

    The thing is that strictly speaking, you don't even have to. With two solid releases under your belt, you're not under any real obligation to keep people informed on such a regular basis, but you do it anyway.

    As much as I'm looking forward to the next game, I'm more grateful than anything else that you take the time to make these posts when resting on your laurels is clearly the very last thing you've been doing.

    Thanks for the hard work.

    ReplyDelete
  30. like if he would had get anything from you if he had release a demo....
    Im to 100% sure that he wouldnt even get a single bug of you even if had release demo every week just for you
    stupid douche

    ReplyDelete
  31. Good god, i just scrolled through the comments.

    Porn is serious business!

    ReplyDelete
  32. I dunno, to me, saying I gotta have a better demo seems silly. No, I'm not a game developer, but I don't think even that means shit. It's more about these so called "plans"

    This is clearly not his only way of making money or else this game would be out, polished and ready.

    The less attention you give him, the better, because the less he has to jolly himself up with.

    Clearly, at this time, he doesn't give a flying fuck about what his fans want. He cares about how his game is going to make him happy. Which is fine. Just don't waste everyone's time on a blog. I know we aren't required to come here to find out, but shit, this is a long overdue delay in the game. -shrugs-

    Getting my copy, and the rest of your work for free so idc.

    ReplyDelete
  33. Don't worry, Kyrieru, a Demo is a Demo. I don't expect great levels (or even something finished). We will just play it for the controls and gameplay. Maybe even report some bugs or glitches.

    I wouldn't carry if I had to control a stick from left to right in a demo. Just doing it to see how it accelrates.

    Don't overwork yourself. If you don't like your game till now, just say "Fuck it, at least I tried -__-" and keep slowly going on

    ReplyDelete
  34. reading trough all this comments, i just laughed.
    Im a bit dissapointed to see it isnt gonna be out yet myself
    but to go full rage mode is like what?

    Do any of you ragers even have the slightest clue how many hours it takes to make a game?
    Besides that, on a money perspective:
    he makes this games for "free":
    Theres no guarantee the amount of people that buy the game will "cover"
    the amount of time you have put into making it.
    Its only afterwards you will be able to see if it made enough to be worth spending so much time into it.
    And that is purely a money perspective.

    If you make games just because u like making games (and i believe thats the case here) then the above isnt relative in the first place.
    As he said himself, hes not a fucking company, he doesnt have shareholders, parent companies demanding you get it done by THAT specific date.
    Fuck it im pissed i even spend the time writing this down -.-

    whatever ill just go back to making my own animations meanwhile.

    ReplyDelete
  35. Take your time, don't rush yourself. A good game is what'll make you money, not a quick one.

    ReplyDelete
  36. Ignore all the shitty comments telling you to hurry up. You're the one making the game, not them. If they don't want to buy your games then they can expect your next game to be less funded than the last one. You're your own person, do what you want.

    ReplyDelete
  37. So... While the people complaining are pretty bad...

    Those of you who are shielding him are actually much worse. We know how fast Kyrieru can work thanks to Eroico.

    No, he has no obligation to do jack shit, but when you come out saying "Don't you know how long it takes to make a game... I'm a game dev too, this takes forever... He's just one man..."

    Shut up, he's done this before and if he's determined he gets shit done seemingly overnight.

    He simply isn't in the zone clearly. Plus, those of you backing him are the first ones who head into forums looking for free copies.

    ReplyDelete
    Replies
    1. ..uhh..

      Simply isn't in the zone? It took around 2 months to finish a demo of Eroico, and like 2 more months to finish it.

      I finished a demo of the current game in a month and decided I wanted to add more. Apparently I'm still going too slow? Sheesh -__-

      Delete
  38. Oh well shit happens :)

    Even though I'm looking forward to your game, I'm so busy with work and trying to make a game myself, it doesn't really bother me that your delaying it.

    Ignore the nay sayers and keep up the good work.

    ReplyDelete
  39. Reading some of the comments...I kind of want to punch my screen, but it's expensive. :/

    Basically, it's your game, your ideas and, probably most importantly, your money/lifestyle on the line.
    All the comments here? Fuck em. Including this one.
    Do what you want man, despite the crappy attitude people have at the moment, nearly everyone here will be happy with the end result xD

    And honestly? You having finished even one game is more than 99% of us can claim.
    You know what you're doing.

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  40. I can definitely see where you're coming from and I can understand why you would delay the demo for a better time. That said I can see both sides and why people would be 'upset' with you. I think you might make everyone a little more happy if you post more in-game shots, maybe show some of the sprite animations (H and non H) or something every once in a while, just so people have more of an idea of what to expect. I think it would be better to do that, never really mention anything about a demo (at least don't mention any concrete release date), then come out with the demo as more of a 'surprise'. This may work to help generate more interest/hype as well without all the risk of set dates.

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  41. I'm reading all of these comments, and I'm quite disappointed on how the "fans" react to a delay.

    Guys, if you really like Kyri's work, you'll never stop supporting him, and you'll forgive him for a delayed demo.

    Much love from Kiko from the ULMF forums. :)

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  42. This Anon knows what's up.

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  43. I think i might go make a chart that shows how over time the toxic nature of the comments section sways further and further into hate-filled rants the longer it takes after a demo deadline is suggested.

    I came to add my suggestion that he just never tell us anything for dates or demo's, release them as a total surprise but the comments are far too gone for anything constructive to be read anymore

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  44. Hey kid, maybe go ask your mommy for an allowance that isn't shit, then you can afford a fucking $4 or $5 game like the rest of us big boys and girls. Honestly, Kyrieru's games are just about the only ones I can have on my hard drive without it feeling like wasted space... Still haven't beaten the last game, and for once, I actually want to. Gameplay is fun, and for once, we have a dev here who understands that.

    Of course such complex concepts are probably beyond your grasp.

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  45. THE AUTISM IN THIS THREAD IS REAL

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