Friday, May 9, 2014

Trial and error.

Just thought I'd show you what it looks like when I create a character without anything in particular in mind, and the the many steps of "this is isn't good enough" until until I eventually come to a point where I'm satisfied.



Generally the initial stages look awful, and I have to sort of work out what I'm even going for. You can see that as it gets narrowed down, it becomes increasingly more difficult to decide what changes are making it look better, and which are just "different". This stage is the hardest, because you could spend a long time tweaking stuff.

22 comments:

  1. I like how over time her belt turns into a hair accessory

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  2. Hey Kyrieru I was wondering if there are going to be any robots with grabs in the game. I think you already said that non-biological enemies wouldnt have animations, but how about androids/gynoids or environmental traps?

    Post related, Im surprised that the girl's final design isn't redhead >o>

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    1. I don't have any plans for it, per-say. It depends how much time I have after the game has been finished.
      If it's completed before the end of the month, I'll be adding in more extra stuff, but if not, then I don't want the game's development to go on for too long.

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    2. Per-se. It's latin ^^''
      But thats only because of canada.

      I see that you tried to draw her body in an X-shape, but because of her arm we can't see how 'sexy' she actually is. In other words, I like it how you give the female characters wide hips.
      And we can really see the character improvements the more times you tried. Just take your time and don't feel bad if you drew a 'not perfect looking girl'.

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    3. I don't think it's because of Canada. It's just because it's not something I often write out, so it's more or less just ignorance and the fact that spell check told me "se" was wrong.

      As for why I take time on stuff like this, it's because most animation's start from one general pose and return to it, so generally you want to get it right. Otherwise going back to fix it creates a lot of other problems.

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    4. I get what you say. It would be awesome to add content after release, but I guess that would halt the progress on whatever you will be making at that point. Also I love how the dress in the last one implies the shape of the girl while not revealing much.

      Wait, is the first sprite Kuro's retarded sister? Oh god she has Geodude's face D:

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  3. The character looks confident and rather bad ass by it's end. At the beginning it resembles nanako from VH a little bit. You and your red haired chicks.

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  4. For the life of me i cant see the difference between the 8th and 9th sprites....i've pressed my face up to my screen and yet they seem identical. It's like some horrific spot the difference.

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    1. The line down the front of the dress.

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    2. No..it's....it's the same..... what is this madness.

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    3. Her ponytail is farther in, the back of her head is different, her chest is facing a different direction, you can see more of her shoulder, the clothing drapes over the hips differently. The top of the pony tail is smaller by one pixel.

      I'll save you the long list of single pixels that are different, though -__-

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    4. Oh, THOSE ones, I thought you meant the last ones. Derp.

      Her bracelets are a different color.

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    5. Ah yes thank you that was driving me mad, i even took to counting pixels to satisfy my need to know.....didn't think about colour >.<

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    6. Honestly, I even forgot. I loaded it into the editor and overlapped them so I could see the difference.

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  5. While I don't create character or anything, I totally know that feeling when I'm webdesigning or doing stuff like that. "Hey let's make a square here... I don't even know why but I'll tweak it into something later. Like for 2 hours straight."

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  6. "It'll come out... don't worry. Just keep coming back to the blog. It'll be here soon, right? ...right?"

    :(

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  7. Out of curiosity, what made you decide to simplify the shading of the hair after the 2nd iteration?

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  8. If you go with the girl in green, I suggest a dark blue for the headband. the red you show in most stands out too much . it draws your eye too much, so you look at the band and not her hair at all.

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    1. You have no idea what you're talking about. You're just repeating what generic drawing tutorials on the internet say, with no real context.

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    2. Yeah, what the other anon said. Making it completely dark blue would be too muddy imo.
      And we're talking about sprites, which would move and be animated, not still drawings.

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  9. Leona from KOF with a dress?

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  10. Eh we like all of them. Indeed! Just make available all of them for character selection/edit mode.

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