I'm probably not going to use this song in the game since I decided to change the tone of the music a bit (and I'm not going to be using Snes Soundfonts). So I figured I may as well post it here. Another Castlevania inspired theme.
I love it! How can you make such great musics? When I try it often is finaly a bad music which makes my "games" depresing... :( Do you have any hint or a particuliar method?
(HS: Just to ask, have anyone of you, hentai game developper's, ever thought of making an hentai game jam? Could be great)
Hmm..I don't really know what kind of advice I'd give. I just sort of learned about composition by messing around in FL studio every now and then, I never actually learned about any real music theory.
Also, a hentai game jam would be pretty neat. Perhaps I'll look into that sometime. (I assume the best way to do something like that would be to offer up some prize money.)
A hentai game jam is... heuuu... a game jam with hentai game... (captain obvious was here).
A game jam is making video games, often on a common theme, in a limited time and just for fun and for free. The game is still your and if you want to make a paying version, you can, but the version proposed in the jam must be free so the contestant can note it. The idea is not to make the best game ever, it's just to make and share a little game to show what you're able to do, to train yourself and sometimes give the other advice, and things like it... It's a friendly contest about making games, globally.
Check out ludum dare, is the best jam existing (-> http://www.ludumdare.com/compo/rules/ <-), and it have better explication than I can make.
Off topic, but aren't you glad you decided to postpone your previous game? You could've been swimming in da moneyyyyy right about now, and your health problem wouldn't be an issue and all, since you wouldn't have any outstanding deadlines to meet. You wouldn't need to sell audio equipment to hire an artist to finish the job. Man, you were right about not listening to the minority of people who criticized you for jumping from project to project. What do they know hmmm?
Suuure, you were (by your own admission) a month away from finishing your previous game, but you just didn't feel like it. This current game took you waaay less time to make! Except, it's been like, 3 months already, and no game? HMMMMMMMMM
I actually felt sorry about your diarrhea problem, right until you said that it would go away in a few weeks? Why... even mention it then?
1. It's not Diarrhea. 2. I didn't say it would go away in a few weeks. I said that it "could" be something simple, and hopefully sorted out in the next few weeks. Or, it could be something really bad. I don't know yet.
3. Yes I'm glad I postponed my previous game. The previous game had more complicated gameplay and a story. It would have taken me much longer than this game is taking. Also, I never said I was a month away from finishing it. I was close to a very early demo.
So, yes. I made the right decision to work on another game for the time being. I'd be a lot worse off if I hadn't.
Aha, I knew it sounded like a super nintendo. I didn't know they had things like sound fonts. That's pretty awesome. So what do you do, take a bunch of pre-made sounds and create arrangements? You've got a pretty good sense for music, so I get the feeling that it's a matter of time until you come up with something good.
I compose melodies from scratch. Soundfonts are more or less just like vsts, except instead of generating the instrument's sound through code, they use a sample (a single note) being played at different pitches. In the case of Snes Soundfonts, the samples are from Snes games.
With samplers, better sound libraries have more recorded samples, since playing a low note on a guitar and then raising the pitch isn't going to sound as good as an actual sample of a high note.
I really liked this song. I'm always going to be a fan of SNES and Genesis sounding music in your games but that's really just a preference. I'll look forward to hearing what you can come up with using non SNES sound fonts and vsts.
Hey there, Thought I might give you my two cents as a music major, A large portion of this soundbite sounds like its trying to build in intensity to a point which never really eventuates. I'd recommend adding some more variation in the rhythms (And possibly a bit of melody) of the base line to reflect where you want to build in the piece. Faster, steady rhythms -> Build in intensity. Also the section from 1:02 (I want to say bridge?) with the strings taking the Base line on the steady staccato quavers might use being a bit longer? I'm not sure about that one. But the strings should definitely maintain their staccato rhythm throughout the next section, rather than defaulting to longer notes (Although it may become too busy if you change the base's rhythm for when it reenters, so use your own discretion there).
Are you serious about not having taken any music theory? 'Cause this was some very very nice composing. Highly recommend composition classes. Something of a natural talent.
I like the song, actually. Where did you get the sound fonts? And do you know the legality behind using them? Theyre ripped from SNES games, right? I want to use them too, but that worries me a bit.
Well, just search the name of the game +soundfount
Sampling without permission is very common in commercial music, and laws surrounding it are very vague, and more or less handled on a case by case basis. For example, there's a big difference between sampling a single kick drum hit in a song, and sampling an entire drum solo.
In the case of Snes soundfonts, it's a single note from a game being played at different pitches, so even a cease and desist is unlikely. It wouldn't be worth it for a company to pursue legal action, unless the infringement was one of many, high profile, or otherwise damaging in some way,
Also, in most cases the samples would belong to the sound designer, not the company. If I was paid to create a song, and I created recorded some drum hits to use, the company could own the recording of the entire song, but not the drum hits on their own. Again, it's a very grey area.
Something like this could be good in the future if you make an intentionally old-feeling game...
ReplyDeleteSNES sounds nice. Did you ever tried amiga sound fonts?
ReplyDeleteNo I haven't. Perhaps I'll try that sometime.
DeleteI love it!
ReplyDeleteHow can you make such great musics? When I try it often is finaly a bad music which makes my "games" depresing... :(
Do you have any hint or a particuliar method?
(HS: Just to ask, have anyone of you, hentai game developper's, ever thought of making an hentai game jam? Could be great)
Hmm..I don't really know what kind of advice I'd give. I just sort of learned about composition by messing around in FL studio every now and then, I never actually learned about any real music theory.
DeleteAlso, a hentai game jam would be pretty neat. Perhaps I'll look into that sometime. (I assume the best way to do something like that would be to offer up some prize money.)
What the hell is a hentai game jam?
DeleteA hentai game jam is... heuuu... a game jam with hentai game... (captain obvious was here).
DeleteA game jam is making video games, often on a common theme, in a limited time and just for fun and for free.
The game is still your and if you want to make a paying version, you can, but the version proposed in the jam must be free so the contestant can note it.
The idea is not to make the best game ever, it's just to make and share a little game to show what you're able to do, to train yourself and sometimes give the other advice, and things like it...
It's a friendly contest about making games, globally.
Check out ludum dare, is the best jam existing (-> http://www.ludumdare.com/compo/rules/ <-), and it have better explication than I can make.
Off topic, but aren't you glad you decided to postpone your previous game? You could've been swimming in da moneyyyyy right about now, and your health problem wouldn't be an issue and all, since you wouldn't have any outstanding deadlines to meet. You wouldn't need to sell audio equipment to hire an artist to finish the job. Man, you were right about not listening to the minority of people who criticized you for jumping from project to project. What do they know hmmm?
ReplyDeleteSuuure, you were (by your own admission) a month away from finishing your previous game, but you just didn't feel like it. This current game took you waaay less time to make! Except, it's been like, 3 months already, and no game? HMMMMMMMMM
I actually felt sorry about your diarrhea problem, right until you said that it would go away in a few weeks? Why... even mention it then?
tl;dr I TOLD YOU SO
1. It's not Diarrhea.
Delete2. I didn't say it would go away in a few weeks. I said that it "could" be something simple, and hopefully sorted out in the next few weeks. Or, it could be something really bad. I don't know yet.
3. Yes I'm glad I postponed my previous game. The previous game had more complicated gameplay and a story. It would have taken me much longer than this game is taking. Also, I never said I was a month away from finishing it. I was close to a very early demo.
So, yes. I made the right decision to work on another game for the time being. I'd be a lot worse off if I hadn't.
Aha, I knew it sounded like a super nintendo. I didn't know they had things like sound fonts. That's pretty awesome. So what do you do, take a bunch of pre-made sounds and create arrangements? You've got a pretty good sense for music, so I get the feeling that it's a matter of time until you come up with something good.
ReplyDeleteI compose melodies from scratch. Soundfonts are more or less just like vsts, except instead of generating the instrument's sound through code, they use a sample (a single note) being played at different pitches. In the case of Snes Soundfonts, the samples are from Snes games.
DeleteWith samplers, better sound libraries have more recorded samples, since playing a low note on a guitar and then raising the pitch isn't going to sound as good as an actual sample of a high note.
I really liked this song. I'm always going to be a fan of SNES and Genesis sounding music in your games but that's really just a preference. I'll look forward to hearing what you can come up with using non SNES sound fonts and vsts.
ReplyDeleteI haven't actually used any Snes Soundfonts in my previously released games >_>
DeleteI meant that I'm a fan of that type of music, and would be a fan of them in your games if you put them in... I worded that rather poorly.
DeleteAh, gotcha.
DeleteWell, I'm sure I'll do something with Snes style music sooner or later.
Hey there,
ReplyDeleteThought I might give you my two cents as a music major,
A large portion of this soundbite sounds like its trying to build in intensity to a point which never really eventuates.
I'd recommend adding some more variation in the rhythms (And possibly a bit of melody) of the base line to reflect where you want to build in the piece. Faster, steady rhythms -> Build in intensity.
Also the section from 1:02 (I want to say bridge?) with the strings taking the Base line on the steady staccato quavers might use being a bit longer? I'm not sure about that one.
But the strings should definitely maintain their staccato rhythm throughout the next section, rather than defaulting to longer notes (Although it may become too busy if you change the base's rhythm for when it reenters, so use your own discretion there).
Are you serious about not having taken any music theory? 'Cause this was some very very nice composing. Highly recommend composition classes. Something of a natural talent.
P.S. don't be afraid to get creative with your chords and don't be afraid of putting passing notes in the base line.
DeleteI like the song, actually. Where did you get the sound fonts? And do you know the legality behind using them? Theyre ripped from SNES games, right? I want to use them too, but that worries me a bit.
ReplyDeleteWell, just search the name of the game +soundfount
DeleteSampling without permission is very common in commercial music, and laws surrounding it are very vague, and more or less handled on a case by case basis. For example, there's a big difference between sampling a single kick drum hit in a song, and sampling an entire drum solo.
In the case of Snes soundfonts, it's a single note from a game being played at different pitches, so even a cease and desist is unlikely. It wouldn't be worth it for a company to pursue legal action, unless the infringement was one of many, high profile, or otherwise damaging in some way,
Also, in most cases the samples would belong to the sound designer, not the company. If I was paid to create a song, and I created recorded some drum hits to use, the company could own the recording of the entire song, but not the drum hits on their own. Again, it's a very grey area.