Well, the stress of Christmas is finally over. Boxes with things in them were exchanged and good times with family were had.
I plan on getting Eroico out soon, at least on this site. The H animations are done, which is what made it take longer than expected; one animation in particular was causing me to stall because I didn't know what the hell to do with it. I also happened to mess with a kind of game controller which made me encounter a bug that people have encountered in the past, so I'm making sure I get that problem fixed.
Once I stick in the new H-animations and sounds, I'll wrap up a few other things I want to do and then put it up for download. Same unlock codes will work for it, as usual.
Anyhow, murry christ and stuff.
Sunday, December 25, 2016
Thursday, December 1, 2016
werkin
Ended up redoing most of Eroico's H animation's from scratch, rather than adding a couple frames, so they've taken a while. Add to that about 5 days that I didn't work and you've got my current progress.
Right now I'm working on H sound effects, not just for the Eroico update, but also to be shared by other games I make, as a large library. I recorded and edited a bunch of sounds, however I'm not so sure that they will work for everything. I think there's something to be said for having a set of digital (non recorded) sounds as well.
If any of you know any good methods more making digital squishy noises, lemme know, as my current method basically involves using Wasp XT, hitting random, and adjusting until I get a usable sound. I don't have the technical knowledge to make such a specific sound from scratch, yet, and that kind of info is somewhat difficult to come by.
Right now I'm working on H sound effects, not just for the Eroico update, but also to be shared by other games I make, as a large library. I recorded and edited a bunch of sounds, however I'm not so sure that they will work for everything. I think there's something to be said for having a set of digital (non recorded) sounds as well.
If any of you know any good methods more making digital squishy noises, lemme know, as my current method basically involves using Wasp XT, hitting random, and adjusting until I get a usable sound. I don't have the technical knowledge to make such a specific sound from scratch, yet, and that kind of info is somewhat difficult to come by.
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